czwartek, 11 marca 2010

Some time ago I wrote I was going to upload a finished work soon. I found out that after getting to a certain stage of sculpting I tended to get stuck with one or the other aspect of my sculpture. Recently those were eyes, which, I think, are one of the most important features of any portrait sculpture, and are also the hardest object to achieve a fair level of reality with. Some people inserted a two spheres. I tried to do it with a new model I started yesterday and it just didn't work for me and I decided to stick to a traditional method of using a wax tool and simply truing to achieve that three dimensional look somehow.

Another of the problems I encountered during the process of sculpting was a mesh. After some time of abusing the mudbox model the mesh was completely all over the place. It's not that it disturbed my sculpting, later during the process I found utterly impossible to paint the eyes. The paint was spraying diagonally on the stretched mesh.

Frustrated, later during the day I started over again the whole process. At that point I knew what I was supposed to do, and starting mesh division came out quite well. Although, I have still problems with achieving similarity. I think I can blame the photographs. Two views, side and front are just not enough to work with. Sculpting a life model works out much better. On Friday I am going to give it the final go then start my 1000 words on anatomy. Then If I'll have some time left before submission I'll perfect it as much as it is possible.

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